How to make a proper massless plane/car system?

Hi, ok so weird question. but
I want to achieve an effect, like basically, let’s say I have many seats.
How can I like ‘ignore’ their mass and character sitting mass this while doing a vector force for example?
(I mean ignore all mass :eye::lips::eye:)

Maybe set the seats to massless and a script that will convert the whole character to Massless turning each body part’s Massless property on when sitting?

Humanoid’s seated event will help to do that.

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