How To Make A Proximity Prompt Take Cash And Give You A Tool/Pet And You Can Save The Inventory/Tools ?
I Want To Make A Snowman Pet Where You Use A Proximity Prompt It Takes 25,000 Cash And Then Gives you the tool which is the pet. Also It Saves Upon Leaving.
How Do I Do This ?
You can use proximity prompt Triggered event to activate a script which takes the cash from the player and puts a value with the pets name in a folder within the player, then use datastore to save the folder with pets as a table.