How to make a rope not "pull"

Hello developers,

So im currently in an issue where a player uses a tool where the rope connects to another part. Is there any way to remove the “pull” physics from the rope? For example, whenever the player begins to turn while the rope is connected to another part, it struggles. Im not so sure how to fix this.

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Maybe you check get the distance from the rope beggining and end and make the length of the rope the distance.