How to make a server selector/list like pls doante!

Hey everyone. For my upcoming game Im trying to get a server selector working I have 2 scripts but whatever I do nothing works. Any ideas on how I would fix this?

Server Script

local serversFolder = game.ReplicatedStorage:WaitForChild("Servers")

local ms = game:GetService("MessagingService")

ms:SubscribeAsync("ServerList", function(data)
	data = data.Data

	if data.serverId ~= game.JobId then
		local serverValue = script.ServerName:Clone()

		serverValue.Name = "Server" .. #serversFolder:GetChildren() + 1

		print("server made")

		serverValue.Value = data.serverId .. " " .. data.players

		serverValue.Parent = serversFolder

		task.wait(5)
		serverValue:Destroy()
	end
end)

while game.PrivateServerId == "" do
	local data = {
		serverId = game.JobId,
		players = #game.Players:GetPlayers()
	}

	ms:PublishAsync("ServerList", data)

	task.wait(5)
end

Client Script for the ui.

local function updateGui()


	local serverFrames = {}


	for i, serverValue in pairs(game.ReplicatedStorage.Servers:GetChildren()) do

		local name = serverValue.Name

		local serverStats = string.split(serverValue.Value, " ")

		local id = serverStats[1]
		local plrs = serverStats[2]


		local serverFrame = script.ServerFrame:Clone()

		serverFrame.Info:WaitForChild("Title").Text = name .. "\n # " .. id
		serverFrame.Avatars:WaitForChild("PlayerCount").Text = plrs .. "/" .. game.Players.MaxPlayers


		table.insert(serverFrames, serverFrame)


		serverFrame.Join.MouseButton1Click:Connect(function()

			game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId, id)
		end)


		script.Parent.List:ClearAllChildren()


		for i, serverFrame in pairs(serverFrames) do

			serverFrame.Parent = script.Parent.Parent.List
			script.Parent.NoServers.Visible = false
		end
	end
end


updateGui()

game.ReplicatedStorage.Servers.ChildAdded:Connect(updateGui)
game.ReplicatedStorage.Servers.ChildRemoved:Connect(updateGui)

This topic is in the wrong category. The correct category would be #help-and-feedback

Fixed that is my bad I did not realise