What do you want to achieve? Create skill cutscenes for my game.
What solutions have you tried so far? I can’t think of solutions tried setting up camera cframes, but they were off. Deleted the script, and currently no other sources for a solution.
Still figuring this out, it’s similar to dealing with strength differences.
You can export all needed rigs to blender one single project (i recommend finding and R6IK rig in the internet under tutorials how to animate in roblox using blender), animating rigs and camera (i’m not sure how to do it but i think you could rig camera or stuff, not sure as i said), and exporting animations to roblox (use those tutorials too how to do so), and playing them in sync.
What i thought about, is that maybe i could export that R6IK rig itself onto roblox so i can import animation from blender to it really fast, to make an simple and maybe still good looking animations (if it will work), for example those who would work without needing the player character itself. I’m not sure if it will work for skill based games cuz i think you need the player character. What’s the problem is that the roblox character uses joints, not bones like in blender, so there is really no simple way to export blender animation to regular rig. Another thing i can think of is just making custom character models to players out of bones (for example R6IK) which are still looking like a regular rig, but i’m not sure how could you still apply accessories to them, body shapes and stuff. Maybe you’ll need scripts to do so. That’s all i could say about animating cutscenes.