How to make a spinning part/model that multiple players can go on without it lagging

I want to make a spinning part or model that can have multiple players on it without it lagging.

So far its just two parts attached and its rotating via a cylindrical constraint which works and it moves the player and allows multiple players to be on it but once there is two or more players on the rotating part it starts to lag. I am not sure how to fix this situation, me and my scripter have been looking into it to see if we could try to find a solution but we haven’t found anything useful. I hope someone can help. Thanks!


Okay I figured out the solution. I just had to use Network ownership. Here is the link to it if anyone wants it