I’ve looked up things and talked to other devs and can’t seem to get a answer to the question. Basiclly as you can see in this gif https://gyazo.com/5e8e8325e4d33b96196f6029918d4de9, when the fighter touches the rope it moves as a rope would if you where to hit it/lean on it. I’m looking to achieve this affect.
I’ve tried: Connecting Cylinders With BallInSocketContraints/Hinges/Rope Contraints and using rope constraints in general which don’t work because you can’t collide with them.
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On this model I was given by a fellow dev, it uses beams and ballinsocket constraints to achieve a effect similar to what I want, the only issue is I have no idea how I can make the beam look like a boxing rope.
Because I thought I found a solution because when I sampled 1 or 2 cylinders using the solution in that thread it worked fine, asoon as I made more cylinders or longer cylinders it just started spazzing out
If I don’t anchor the parts they just fall off, even the part connected to the post that is anchored falls if I don’t anchor it. If you mean to have me touch the springs to make them move, thats not possible because springs arent collidable.
Then you obviously aren’t attaching them properly.
Are you clicking on the Spring in the Create tool at the top of Studio and then selecting both the Parts you want to join the Spring to? You may have to manually change the Attachment Positions to get them to align to the correct spots.
Well I tried it out a bit and it does seem to work but is just really springy and moves all over the place. I couldn’t get it (a part with springs on each end) to sit still. I don’t think springs are the way to go here…