How to make a Team Deathmatch Round System

I have this game where I need a 4 team round system
However, I cant find any round systems that have 4 teams in it

I have looked on yt, the devforum, the toolbox, and in my backyard, I cant find nothin

If you could help, that would make my day

Note, I cant understand much script stuff, so yeah

Try Taking the closest model to what you want then config a little

Add 4 teams and name them whatever you want. In workspace add 4 different spawn points for each individual teams and place them in their respective team base. Add a script in ServerScriptService

local roundtime = 200
local inter = 20



while true do
	local skip = false
	print("Inter")
	while inter > 0 do
		local ps = game.Players:GetPlayers()
		if #ps >= 2 then
			inter = inter - 1
			wait(1)
		else
while #ps < 4 do --amount of players needed to start
				ps = game.Players:GetPlayers()
				print("Need More")
				wait(1)
			end
			skip = true
			inter = 0
		end
	end
end

I tried, but I got stuck in a lot of areas

Plus, the round didnt even start anyways

Ok, I will try this, thank you

Ok, I tried it and I realized stuff

I dont want them to spawn back, They just go back to the lobby once they die

Plus, Idk if it was from the script or the spawns, but I lagged HARD and I got an error saying script execution something

Plus, Is there any way to put the time on a timer