So depending on any kind of loading or lag, a timer will show different results. In this case I am using os.clock as it seems to be the most accurate. However it still has delays depending on server and/or client delay. In a game like Trackmania, a speedrunning game - the time will always be determenistic. No latency, which ensures a competitive outcome. How is this done? Is it possible to achieve this on Roblox?