Hi!
So recently or for almost a year I have been trying to figure out how to make a tunnel or a cave to echo/reverb and haven’t found anything useful.
and everything I have tried so far wasn’t working either.
I have already looked at the SoundService.AmbientReverb but when I tried to put the script into anywhere it didn’t work. It may be my fault on my part so if someone could help me with making a tunnel Echo/Reverb that would be very useful!
I think that there is a reverb constraint, and you just have to detect if you are in a tunnel with a touch event and set the reverb constraint to whatever you want it.