Hello, I was wondering how you would make a moving part using tween service that would also carry the player. I’m assuming you would use alignposition and alignorientation, but how would you go about doing this?
I have something similar but it’s not done with a tweened part. I did find a video that might be able to help you out.
How do you want it to happen, there are many ways to, you can use rope constraint align position, would the player just be standing on it without getting flund off
So you just want to tween the align position and the align rotation so it applies the velocity?
Yes, I’ve already learned how to make moving parts with hinges and linear velocity so I was curious how I would do it for tweening and if it would be more effective than adding physics constraints since physics sometimes have bugs
If you wanted to do it for tweening then you would also have to connect to the heartbeat so you can set the velocities from subtract the last position from the current position
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