let me explain, so
the values should always exist in workspace player 1 being the oldest player 6 being the newest and if there are only lets say 4 players. value Player5 and value Player6 should just have error in the string
(the values are string values) also the string in the value should be the players username
You could check when the player joins, if there are already players in the game [ and how many], and based on that, you could assign him a value and add a number at the end[the number could be the number of current amount of players [including him]
well i already have this but instead of the value being in workspace its in the player instance and instead of the username it’s the number of position
local players = game:GetService("Players")
local function onPlayerAdded(player)
local position = Instance.new("IntValue")
position.Name = "Position"
position.Value = #players:GetPlayers()
position.Parent = player
end
local function onPlayerRemoving(player)
local position = player.Position
for _, _player in ipairs(players:GetPlayers()) do
local _position = _player.Position
if _position.Value > position.Value then
_position.Value -= 1
end
end
end
players.PlayerAdded:Connect(onPlayerAdded)
players.PlayerRemoving:Connect(onPlayerRemoving)
Let me know if you want an example of the values updating when the players leave as well.
game.Players.PlayerAdded:Connect(function(plr)
for _, v in ipairs(workspace.Folder:GetChildren()) do
if v.Value == "" then
v.Value = plr.Name
break
end
end
end)
local players = game:GetService("Players")
local function onPlayerAdded(player)
local playerCount = #game.Players:GetPlayers()
local playerinstance = "workspace.Player" .. playerCount
print(playerinstance)
local position = playerinstance
print(position)
position.Value = player.Name
position.Parent = workspace
end
local function onPlayerRemoving(player)
local playerinstance = "workspace.Player" .. playerCount
local position = playerinstance
for _, _player in ipairs(players:GetPlayers()) do
local _position = _player.Position
if _position.Value > position.Value then
_position.Value -= 1
end
end
end
players.PlayerAdded:Connect(onPlayerAdded)
players.PlayerRemoving:Connect(onPlayerRemoving)
Which line is this error occurring? It seems like you’re trying to get the value of something that doesn’t have the value. Do you want this to be a string value?
yeah so what i think is happening is that on like 4 i make a string and apply that to the position and i think it’s registering as a string not a instance