How to make an aim feature where my animation keeps playing, yet the player's left and right arms point to the cursor

As seen in this video: Watch Help with Aim | Streamable
Will provide more info if necessary

I have tried Motor6Ds, but I think I did it wrong. Any help appreciated

Make the aiming animation only affect the arms and set the priority higher.

But I want the arms to look at cursor while doing the animation.

probably using runservice you’d just change the value of X/Y/Z or the motor6d’s, not exactly sure what math you use for this but then it’s just a case of finding that out and hooking it up so each hearbeat the value changes.

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DUDE THIS IS IT TYSM you’re the best

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