I have a car chassis right now and a storing/dragging objects system.
The problem is, while dragging objects, they can push the chassis, and so can the player.
I can’t really use much of collision groups since the player or the objects would just phase through the car..
So how do I actually make it so that something can not be pushed by other objects or players?
Are the parts weightless? If not, change the density. If that doesn’t work, why not just duplicate them and make them invisible so more mass is applied making it harder to move the car.
Personally I would make the chassis VERY dense(Look under CustomPhysicalProperties on the chassis). This will make it so the player can barely push it. If you want to go the extra mile you can make it so the parts are welded to the chassis when they are being dragged by the chassis. I hope this can help