This is the animation:
After the animation ends, when going back to the idle animation the blade goes through the character’s waist for 0.1 seconds. How do you make the fade time faster to make this barely noticeable.
I tried this but the result is the same
AttackAT2:Play(0.01)
AttackAT2.Stopped:Wait()
AttackAT2:Stop(0.01)
You could do use Style and Direciton ?
althought you could do like AdjustSpeed to negative
there could be other ways
Inkthirsty
(Inkthirsty)
November 5, 2025, 2:03pm
3
doing AttackAT2:Stop(0) should work, it works for me
1 Like
I’m trying to play all of the animation. The devforum says fadetime of actually 0 might make the joints break
https://create.roblox.com/docs/reference/engine/classes/AnimationTrack#Stop
Idk what Motor6D.MaxVelocity is high enough but rig joints are 0 by default
AdjustSpeed negative plays the animation backwards. Whats style and direction