So far I haven’t had any problems but what I’m learning now is to make weapons with Ray Cast and everyone here knows that the best way to make a realistic gun is to have its animations for firing, reloading and etc… that’s why I want know if when the player shoots and an animation is loaded and he shoots several times what would be a machine gun, the animation would bug? And also how would I make a vibration effect? Could you give me examples please? any help will be appreciated 
Something that I keep in mind is that the animation must be made to last a short time and if you could tell me how animations are made, I would really appreciate it. I know that the animation editor should be used and all that, but could you tell me small details that they contribute?
Okay, I’m not an expert in animations, but I would try and search things like:
How to keep your weapon when you fight
How to reload your [Put type of gun here]
So you actually know how people do, for animations overlapping you would do something:
if reloading then return end
elseif not reloading then
shootAnimation:Play()
And things like that, so you’re sure an animation is not already playing
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