I think you make your amour models in accessory’s and there’s a property on them to say where they mean to go and add a buff to the players health or lower the amount of damage received from the blown by a calculation.
Hey, I think you should start increasing the clarity of your posts. I just solved one of your other posts, but I see that it’s a recurring theme of a lack of detail. In what aspect do you need help with? You put this post in Help and Feedback > Scripting Support, but you provided a picture of a model with no hint at any scripting. Are you looking for help on modelling or implementing the armour mechanics? Also, please don’t just ask developers on DevForum to write entire systems for you (and we end up making the entire game). You haven’t shown any of your previous efforts or anything.
I’m just assuming this is how things will go based on your previous posts, but apologies if I am wrong.
Sorry, I don’t think I explained it well
Actually, I want to make an armor for a dummy round with parts
Then I want to make these stick to it
I’m not very good at working with connections
