How to make audio stop on death

basically a audio is placed in workspace named start
when every the player dies and respawns it creates another audio that plays ontop of each other
i would like to destroy the audio when the player dies
any idea on how to do that

use the .Died event
https://developer.roblox.com/en-us/api-reference/event/Humanoid/Died

There is an event named Died in humanoid

local module = {}
function module.load(plr)
	
	if game.Players[plr].Character.Died:Connect(function(plr)
			
			workspace.start:Destroy()
		
		end 
	-- local keeps getting erroed for some reason roblox wants to place then but the coe bellow is not ------part of the if statement
		
	local s = script.Mathew:Clone(); s.Parent = game.Players[plr].Character;s.Disabled = false
	end
end
return module