How to make audio stop on death

basically a audio is placed in workspace named start
when every the player dies and respawns it creates another audio that plays ontop of each other
i would like to destroy the audio when the player dies
any idea on how to do that

use the .Died event

There is an event named Died in humanoid

local module = {}
function module.load(plr)
	if game.Players[plr].Character.Died:Connect(function(plr)
	-- local keeps getting erroed for some reason roblox wants to place then but the coe bellow is not ------part of the if statement
	local s = script.Mathew:Clone(); s.Parent = game.Players[plr].Character;s.Disabled = false
return module