Today I will teach you all my way of making aurora borealis, this is my first tutorial and I hope you enjoy and most importantly learn something new!
Expected final product:
I would recommend starting with a 1x1x1 part, at 0, 0, 0. Name it something appropriate, anchor it and tick CanCollide false.
Note: This looks wayy cooler at night! Especially with more stars.
Now, let’s insert and customize a particle emitter.
Step 1: Insert a particle emitter inside the part.
Step 2: Put THIS ID into the texture property: rbxassetid://110170832236629

Step 3: Let’s move onto the properties:
First of all, make sure your emitter emits like THIS:
It can be done with proper
SpreadAngle (180, 0) and proper part rotation.
Now, go scroll down and set drag to 9.
It should make all the parts stuck into one place like this.
Now, increase the Speed to 100 for now (we’ll change that later), and shorten Lifetime to something like 3, or you can do something like 2, 4 for more variety.
It may not look like it, but we are really close!
Next, click the three dots on the Transparency and do something like this:
Set the Orientation property to VelocityPerpendicular.
Set LightInfluence to 0 (or up to 0.2) and set LightEmission to 1.
Set Squash to 2 or more.
This is where the magic happens!
Set Speed to 10000 or an appropriate value depending on your map’s size.
Set Rate to 200 or more.
Finally, set Size to 600 or less.
Wow! Now you’ve got yourself a magical atmosphere. Looks a bit bland, though. Let’s add some colors!
Choose an elegant color in the white rectangle. I chose green, you can choose any color you want.
Now, mess around with the color gradient like this:
Notice how I mixed in colors like cyan and yellow? That will add more variety, you should do it too.
Congratulations! You have created a nice-looking aurora borealis in roblox!
You can also mess with the Timescale.
Pro tip: Decrease the rate or light emission to get a darker look!
Example 1: 0.5 Light emission, 100 Rate.
Example 2: 1 Light emission, 100 Rate.
Here are some great examples of this (200 rate, 1 light emission):
Note: The particles may disappear after you get further away, you’ll need a script for the particles not to disappear.
I hope you learned something new with this and enjoyed! You shouldn’t stop here, though. This post may have come to an end, but I bet your creativity won’t! You can definitely tweak the properties much more. Until next time!















