How to make ball collisions better

My touch system makes it so that he ball goes where the player looks, but if the ball is behind a player and they touch it, they can boost their speed by using the ball to push them forward

I want a way to make the ball still feel “solid” (not just making it a non-cancollide part if possible) without this issue and I don’t want too complicated of a work-around that will affect other parts of gameplay, any ideas?

make the ball massless

or change the max force so it tries to go around the character

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The ball is already massless, but im gonna try changing some of the bodyparts to massless

Any other ideas? nothing seems to work