How to make body and hands visible when tool equipped

the title says it all.I’m using CAS and the script is
"local ContextActionService = game:GetService(“ContextActionService”)
local Tool = script.Parent
local Player = game:FindFirstChild(“Players”).LocalPlayer
local Character = Player.Character or Player.CharacterAdded:Wait()
local humanoid = Character:WaitForChild(“Humanoid”)
local humanoidroot = Character:WaitForChild(“HumanoidRootPart”)
local Animator = humanoid:WaitForChild(“Animator”)
local batidle = Animator:LoadAnimation(Tool.batidle)
local bathit = Animator:LoadAnimation(Tool.bathit)
local equipped = false
local hitting = false

local function bat(actionName, inputState)
if actionName == “batm1” and inputState == Enum.UserInputState.Begin and hitting == false then
batidle:stop()
bathit:play(0)
hitting = nil
wait(0.5)
hitting = true
wait(0.2)
batidle:play()
wait(2.3)
hitting = false
end
end

Tool.Equipped:Connect(function()
batidle:play()
equipped = true
ContextActionService:BindAction(“batm1”, bat, true, Enum.UserInputType.MouseButton1)
ContextActionService:setTitle(“batm1”, “hit”)
ContextActionService:SetPosition(“batm1”, UDim2.new(0.5,0,-0.1,0))

local button = ContextActionService:GetButton("batm1")
if button then
	button.ImageColor3 = Color3.fromRGB(255, 136, 0)
end

end)

Tool.Unequipped:Connect(function()
batidle:stop()
equipped = false
ContextActionService:UnbindAction(“batm1”)
end)

script.Parent.Activated:Connect(bat)

Tool.Handle.Touched:Connect(function(hit)
if hit.Parent.Parent:FindFirstChild(“NPC”) and hitting == true then
hitting = nil
hit.Parent.Parent:WaitForChild(“Humanoid”).Health -= 10
end
end)"