How to make bullet trails follow mouse position

Problem: I want the bullet trail to go to mouse position but instead it goes to random places


			bullettrail.Parent =  workspace
			bullettrail.Position = character:FindFirstChild("Right Arm").Position +, 1, 0)
			bullettrail.AssemblyLinearVelocity = (mouse.Hit.Position - bullettrail.Position).Unit * 300

I have no context (what is bullet trail? Not a Trail instance?) but I think what you’re looking for is the AlignPosition constraint. This lets you move something like a part or model to a specific position you can set in the code.


Yeah this definitely looks like you’re looking for an AlignPosition. With an AlignPosition you can just set the position to where you want.