How could i make a camera “glitch” effect in a random time? An example of this is in the video below.
I already tried to recreate this system but the only thing i achieved is nothing similar to that.
Video example:
How could i make a camera “glitch” effect in a random time? An example of this is in the video below.
I already tried to recreate this system but the only thing i achieved is nothing similar to that.
Video example:
It seems either UI or ViewportFrame
Seems like a regular Frame with the BackgroundColor3 set to a blue color.
You can make a ScreenGUI then set up a frame with Size {1,0},{0.5,0}
Then you set the BackgroundColor3 to something like [102, 201, 255].
Then, normally, make it invisible (Visible would be set to false) and from time to time make it visible using a LocalScript.
something like that:
--28.09.2025 - 22:05 : 57
local ScreenGui = Instance.new("ScreenGui") do
ScreenGui.IgnoreGuiInset = true
ScreenGui.ResetOnSpawn = false
ScreenGui.ScreenInsets = Enum.ScreenInsets.None
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
end
--[Children] {
local Frame = Instance.new("Frame") do
Frame.AnchorPoint = Vector2.new(0.5,1)
Frame.BackgroundColor3 = Color3.new(23/85,62/85,46/51)
Frame.BorderColor3 = Color3.new(0,0,0)
Frame.BorderSizePixel = 0
Frame.Position = UDim2.new(0.042,0,0.346,0)
Frame.Rotation = 1
Frame.Size = UDim2.new(2,0,0.346,0)
Frame.Parent = ScreenGui
end
--}
Thanks for all the replies, they helped a lot with the making of this.
You need to add a parent to it:
local ScreenGui = Instance.new("ScreenGui") do
ScreenGui.IgnoreGuiInset = true
ScreenGui.ResetOnSpawn = false
ScreenGui.ScreenInsets = Enum.ScreenInsets.None
ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
ScreenGui.Parent = game.StarterGui
end
--[Children] {
local Frame = Instance.new("Frame") do
Frame.AnchorPoint = Vector2.new(0.5,1)
Frame.BackgroundColor3 = Color3.new(23/85,62/85,46/51)
Frame.BorderColor3 = Color3.new(0,0,0)
Frame.BorderSizePixel = 0
Frame.Position = UDim2.new(0.042,0,0.346,0)
Frame.Rotation = 1
Frame.Size = UDim2.new(2,0,0.346,0)
Frame.Parent = ScreenGui
end
--}
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