When a parts cancollide property is off the camera lets its self go through it not being stuck infront of it. In the video I show what I mean
How can I make the camera treat all parts like this? With out creating extra parts.
When a parts cancollide property is off the camera lets its self go through it not being stuck infront of it. In the video I show what I mean
How can I make the camera treat all parts like this? With out creating extra parts.
Still bumping
There’s a built-in setting for this! Set StarterPlayer.DevCameraOcclusionMode to Invisicam, it also makes obstructing parts slightly transparent so you can still see your character.
I have a custom version of that already in place right now but how can apply this so it doesn’t make the parts transparent?
This is what I have already if it somehow helps
Ah okay, first set the occlusion mode back Zoom, and I’ll provide you some steps.
You’ll have to edit the Roblox PlayerModule, so first we need to get it:
Players[yourPlayer].PlayerScriptsPlayerModuleStarterPlayer.StarterPlayerScriptsNow you need to modify it for what you want, open PlayerModule.CameraModule.ZoomController, go to lines 109-113, which should be:
poppedZoom = Popper(
focus*CFrame.new(0, 0, MIN_FOCUS_DIST),
maxPossibleZoom - MIN_FOCUS_DIST,
extrapolation
) + MIN_FOCUS_DIST
and just comment it out or delete it, now it shouldn’t “pop” the camera.
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