Huh? No. I want the part to always go forward no matter the orientation. Like for example it goes in the Z direction. Now, if I made the part face up, I would want it to go in the Y direction
local speed = 100
local bv = Instance.new(“BodyVelocity”)
bv.P = 1000
bv.MaxForce = Vector3.new(100000,1000000,100000)
bv.Parent = script.Parent
while task.wait(0.1) do
bv.Velocity = script.Parent.CFrame.LookVector*speed
end
put this in the rocket (ammo/bullet thing) in a server script
mighta made a few typos since I’m on a phone