Hi developers, I need some help with making humanoid fully collide with the world, here is an example of what happens when I ragdoll player
I have used PlatformStand in humanoid Properties but seems to be it’s not working as I intended.
I also tried to change HumanoidState but it also seems to be not working.
Any help is appreciated.
try enabling CanCollide in character
(put this in StarterCharacterScripts)
for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
if v:IsA("BasePart") and not v.Name == "HumanoidRootPart" then
v.CanCollide = true
end
end
script:Destroy()