How would you make it so when a character dies it doesnt lose balance and fall? I need this to do death Animations and other stuff
(Im not talking about the breaking joints thing)
How would you make it so when a character dies it doesnt lose balance and fall? I need this to do death Animations and other stuff
(Im not talking about the breaking joints thing)
Maybe anchor the hrp ? Or if it is just for a death animation you could create a fake character with the appearence of the player
I tried doing that but the humanoid.Dead event is too slow and the character falls before the code is run
Maybe try humanoid.HealthChanged ?
nvm i changed some of the code and it works now lol
thx i guess xd
characters lolololololololololol
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