How to make Completely new animations for a player, when they equip a tool?

How to make it that when a player equips a tool a whole new set of animations are used on the player.
I Have Tried making a copy of the default animations in player and then putting my own animations, then disabling the original animations, when a tool is equipped, but I couldn’t get it to work.

Any help appreciated!

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local tool = script.Parent

	--load and play animations here

Whenever a Tool instance is equipped by the player the corresponding “Equipped” event is fired for that particular tool, we can use this to determine when a specific tool is equipped and act accordingly, in this case load and play custom animations, oppositely the event “Unequipped” is fired when the Tool instance is unequipped by the player.

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