What i’m trying to achieve is to make a non-anchored 50x50x50 cube to rotate.
The problem is i cannot set a valid properties on BallSocketConstraint to make it reflect to player’s moves without putting a big mass object on it
I tried searching on roblox’s developer hub but there was no information about it.
Instead why not put two HingeConstraints, One Attached to an Anchored CanCollide off Part at your central position and another CanCollide off Part that is free to spin or be driven by the HingeConstraint Motor.
Now put a third CanCollide on Part (your 50x50x50 cube) with a HingeConstraint aligned 90 degrees to the second Parts HingeConstraint. You can make it free spinning or set the HingeConstraint to Motor.
The third Part can have whatever Density you’d like, or make it Massless.