Basically that so in my use case it is a ViewportFrame mask and has a icon behind it that uses decal to show the image. So I tried looking for solution and there is just a few that says use SurfaceAppearance or SurfaceGui but it wont work in viewport frame because it wont show up at all.
1 Like
You could attempt to set .MetalnessMap to a black image and .RoughnessMap to a white image, or the other way around, depending on which looks better
Change the part material that the decal is applied to. If you want very low specularity, try Rubber.
2 Likes