How to make decal not reflective without the use of SurfaceAppearance OR SurfaceGui

Basically that so in my use case it is a ViewportFrame mask and has a icon behind it that uses decal to show the image. So I tried looking for solution and there is just a few that says use SurfaceAppearance or SurfaceGui but it wont work in viewport frame because it wont show up at all.

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You could attempt to set .MetalnessMap to a black image and .RoughnessMap to a white image, or the other way around, depending on which looks better

Change the part material that the decal is applied to. If you want very low specularity, try Rubber.

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