How do I make it that when you walk you completely or somewhat lose your balance, similar to being dizzy or drunk?
maybe youu could bluur the players vision and play a certian walking animation. and when they climax to the part where they fall over (if they do) you could ragdoll them
no like how do I make the movement trippy
animations? you could and a camera sway depending on which direction the player walks in. please elaborate further so i can understand you request.
I also want to make the movement feel trippy and difficult to play, like the charcater sometimes moves by themselves for a short time? I could also pair it with visual effects.
i guess you could randomly add to the AssemblyLinearVelocity or try to use LinearVelocity?
You could mix up the player’s keys? So, every so often their movement keys are switched around with each other, so the character feels difficult to control. Top it off with changing the walk animation, visual effects, and the character moving on their own.
Yeah, I believe the best way you can make this is have a few custom walk animations like @ConterseFropp mentioned, and play with player controls or even use AlignOrientation or AlignPosition. For instance, you can make it, so the player randomly trips, and then you fall down and can’t move until the character gets up…