My game, Dropper of Death, has some boring aspects. I need to know what parts make it boring and how to make it more fun. Some players tell me it gets boring after a while of playing.
The things I would suggest you doing: changing GUIs a little, adding more stages, removing HD (it looks unprofessional). I don’t have more ideas lol.
Edit: also levels are unbalanced (some of them are too hard and other - too easy). Even when you pass more difficult level, you still get the same number of points.
Edit2 (if this haven’t been implemented): make a system that first player gets the most points and then next player less, another next player less than previous etc.
The UIs arent very… eye catching.
I’d work on them a bit,
And the drops are really REALLY short, and some of the hitboxes on the noob level is a bit broken
Ok, I’ll try and make some longer droppers, and fix up the UI. The UI was kind of rushed.
Alright I’ll spend some time balancing out the droppers, mostly making them harder because a lot of them are really easy.
The game is lowering in like/dislike ratio everyday because of the difficulty of the droppers. The problem is, if I make it easier, it’ll be boring for those that are skilled. If I make it harder, then it’ll be too hard for those who aren’t skilled. But I can’t perfectly balance it out so I’m not sure what to do.
Maybe when a character hits a kill part/pillar, they have a small camera effect on them (eg a camera shake when hit, a small nausea effect when dropping too fast) and maybe better player feedback. Particles, perhaps?
Sure, maybe I’ll raise the FOV when the player is dropping, and add a blur or shake effect when the player dies.