How To Make Garbage Texture?

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How do I make this? Like have scraps of garbage debris and scatter it around like this?

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Use a decal. That’s the only way I know how.

Typically artists create high poly meshes of rubble, garbage, and other minor details, and bake it onto a plane with diffuse/normal/specular maps.

Then they can apply low poly assets to give it more depth, but that isn’t required.

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Is there a tutorial on that for blender 2.8?

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