How to make humanoid move faster

Hello, I am trying to make pet system but;


I want to make the movement smoother, and that the pet stays on the back and doesn’t gets far, using pathways.

Code:

	while (true) do
			wait()
			if (not Pet) then
				break
			end
			coroutine.wrap(function()
			local npcpos = Pet.Torso.Position
			local charpos = Player.Character.HumanoidRootPart.Position
				if (Player.Character.HumanoidRootPart.Position - Pet.Torso.Position).Magnitude < 6 then
					return
				elseif ((Player.Character.HumanoidRootPart.Position - Pet.Torso.Position).Magnitude > 23) then
					print("too far..")
					Pet:MoveTo(Player.Character.HumanoidRootPart.Position - Vector3.new(0,0,2))
				end
			npcpath:ComputeAsync(Pet.Torso.Position, Player.Character.HumanoidRootPart.Position - Vector3.new(0,0,2))
			local target
			if npcpath.Status == Enum.PathStatus.Success then
					local waypoints = npcpath:GetWaypoints()
				target = waypoints[2].Position
				else
				target = charpos
			end
				Pet.Humanoid:MoveTo(target)
				end)()
		end

Tried changing the WalkSpeed, but it gets worse and glitches

try setting its network-owner to nil

i don’t speak english very well, sorry lol

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