I want to be able to make parts attracted to a part when it is near OR negatively attracted which tries to oppose or get away from a part when it is near. I tried using Vectorforce/Lineforce on unanchored spheres but ended up scrapping the scripts entirely.
P.S. I want the parts to be able to roam around freely aka unanchored
just use a VectorForce or BodyForce to pull parts toward a point, kinda like a magnet. grab parts in range with GetPartBoundsInBox and apply a force that points to the magnet’s position. make it scale with distance so stuff closer gets pulled harder.