How to make model orientation 0,0,0 without changing its appearance?

I have this model which has an orientation of 0,0,90. I want it to look the same as it does now, except have an orientation of 0,0,0 so it will work with my script. How can I do this?

If it is a Meshpart or something under a Model, you could set the Model’s orientation to 0,0,0, and then set the Meshpart’s orientation to 0,0,90 (or add 90 to whatever Z value the Meshpart has). That way the model’s orientation is 0,0,0 but the object still faces the same direction

Easy. On WorldPivot on the models properties, change Orientation to 0, 0, 0

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This doesn’t work, this automatically changes the orientation of the model.

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