How to make models uncollidable between eachother?

Hi! I have created some animals that are using pathfinding service to move around, everything is good, except of the part when they bump in eachother. I want them to not collide with eachother.
I already looked in collision groups, but I am a little confused, because there it says I can handle collisions between two collision groups, so that means I should create a collision group for each animal, right? Anyways there must be a better solution. Thanks for help!

You only need to create one collision group for all animals, and then set collisions between that group false. Make sure that every part of the animal is assigned to the collision group.

local PhysicsService = game:GetService("PhysicsService")
PhysicsService:CreateCollisionGroup("Animals")
PhysicsService:CollisionGroupSetCollidable("Animals", "Animals", false)
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