Hello, So I have my Gun, but I have a trouble, I’m trying to make my gun work in First person and Third,
everything’s fine at Third Person, and the arms movement is precise and good!
Example:
https://gyazo.com/3549f5a2706fa387ead9b1df9f3e4aaf
I have fake arms, for first person, but, I’m trying to make the fake arms move according to player camera cframe while First Person
https://gyazo.com/b97082ba79b060006d8c866049fd218f
This is what happens
This is code:
Tool.Equipped:Connect(function()
Equipped = true
PlayAnimation('Hold')
MakeFakeArms()
while (Equipped) do
if IsFirstPerson() then
local RightShoulder = Character:WaitForChild('Humanoid').Health > 0 and Character:WaitForChild('Torso')['Right Shoulder']
local LeftShoulder = Character:WaitForChild('Humanoid').Health > 0 and Character:WaitForChild('Torso')['Left Shoulder']
RightShoulder = Camera.CFrame
LeftShoulder = Camera.CFrame
end
if IsThirdPerson() then -- Ignore this part
local RightShoulder = Character:WaitForChild('Humanoid').Health > 0 and Character:WaitForChild('Torso')['Right Shoulder']
local LeftShoulder = Character:WaitForChild('Humanoid').Health > 0 and Character:WaitForChild('Torso')['Left Shoulder']
local VectorY = CFrame.Angles(0,0,math.rad(Tool.Configurations.Arm.Value - Mouse.Y/2 * Mouse.Origin.LookVector.Y/2))
RightShoulder.C0 = RightC0 * VectorY:Inverse()
LeftShoulder.C0 = LeftC0 * VectorY
end
game:GetService('RunService').RenderStepped:Wait()
end
end)
How I can make the arms do like this in frist person:
https://gyazo.com/7d1d60dd808fdc89056ac75abb06780e
![]()