How to make my clone's cancolide to false

i made a clone script, but i have no idea how to make the clone’s cancolide to false

local Player = game.Players.LocalPlayer
local frequency = 0.1 --delay between spawning clones
local killtime = 1 --how long to keep clones alive
local char = Player.Character or Player.CharacterAdded:Wait()
while wait(frequency) do
spawn(function()
player.Character.Archivable = true
local myClone = Player.Character:Clone()
player.Character.Archivable = false

–ancor the parts so they dont move
for _,des in ipairs(myClone:GetDescendants()) do
if des:IsA(“BasePart”) then
des.Anchored = true
end
end

myClone.Parent = workspace

delay(killtime,function()
myClone:Destroy()
end)
end)
end

please format your code correctly.

like this
local frequency = 0.1 --delay between spawning clones
local killtime = 1 --how long to keep clones alive
local char = Player.Character or Player.CharacterAdded:Wait()
while wait(frequency) do
      spawn(function()
          player.Character.Archivable = true
          local myClone = Player.Character:Clone()
          player.Character.Archivable = false

   --ancor the parts so they dont move
   for _,des in ipairs(myClone:GetDescendants()) do
      if des:IsA("BasePart") then
         des.Anchored = true
      end
   end

   myClone.Parent = workspace

   delay(killtime,function()
        myClone:Destroy()
   end)
end)
end

Press space bar 4 times before writing each line if code

like this

And leave a gap between the code and the line you write before

I think you need to do the same thing as you did for setting des.Anchored = true, just instead do des.CanCollide = true

for _,des in ipairs(myClone:GetDescendants()) do
  if des:IsA("BasePart") then
     des.Anchored = true
     des.CanCollide = true
  end
end
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ooo thanks i thought i have to put it false

Sorry, I did mean false.

des.CanCollide = false
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