how to make my knife throw stay there for 30 second then destroy if the target is not humanoid and this is my script any bug u can help me fix it , thank you
this is my script:
local knife = script.Knife1:Clone()
local newCFrame = CFrame.Angles(0, math.rad(0), 90)
knife.CFrame = stand.HumanoidRootPart.CFrame * CFrame.new(0,0,0)
knife.Parent = workspace
knife.Velocity = stand.HumanoidRootPart.CFrame.lookVector * 60
knife.CFrame = newCFrame
local ignorelist = {}
local antiGravity = Instance.new("BodyForce")
antiGravity.Force = Vector3.new(0, workspace.Gravity * script.Knife1:GetMass(), 0)
antiGravity.Parent = script.Knife1
knife.Touched:Connect(function(hitpart)
antiGravity:Destroy()
if not hitpart:IsDescendantOf(Character) then
knife:Destroy()
if hitpart.Parent:FindFirstChild("Humanoid") then
local enemy = hitpart.Parent
if (table.find(ignorelist,enemy) == nil) then
table.insert(ignorelist,enemy)
enemy.Humanoid:TakeDamage(4)
enemy.Humanoid:LoadAnimation(hitanim):Play()
local Blood = script.Blood:Clone()
Blood.Parent = enemy.UpperTorso
enemy.Humanoid.WalkSpeed = 5
Enemy.Backpack.Value.UsingMove.Value = true
wait(1.25)
knife:Destroy()
antiGravity:Destroy()
Blood:Destroy()
enemy.Humanoid.WalkSpeed = 16
Enemy.Backpack.Value.UsingMove.Value = false
end
end
end
end)
end)