I’m a programmer so I don’t know that much about building so don’t judge my knowledge for this part of development.
I’m currently making a game and I have this build I built in Studio and its about 280 parts and the game will probably not have more than 500 parts. Should I optimize my build by doing some stuff in blender or weld it or leave it as it is?
well, sometimes when my map is too big, i just put all stuff inside serverstorage, problem solved, and i only focus on which scenario i’m working on , studio cause alot of lag idk why, when you actually Test and play, you will notice that the lag will fade ( depends on the device’s power, etc)
500 parts is not really much. You can anchor parts to disable their physics simulation, if you’re after that. Other than that, I don’t think you’ll have any noticeable difference.
500 parts aren’t that much if you think about it! did you use big-size assets? What I like to do is that I take all of my unions to blender and optimize it and it works! you would be surprised how much it helps out