I’ve made an NPC that chases you for my horror game, but I ran into 1 problem:
The NPC (although faster than you) runs really far behind you. I believe that this is due to the desync between the server and the client, but I don’t know how to fix it. Any help would be really appreciated. Thanks!
I doubt it, but maybe add a system / function that makes the NPC go for a point infront infront of the humanoidroot part? Or make the point get more and more farther from the player the more the npc chases the player