How to make NPC catch up with player

Hi!

I’ve made an NPC that chases you for my horror game, but I ran into 1 problem:
The NPC (although faster than you) runs really far behind you. I believe that this is due to the desync between the server and the client, but I don’t know how to fix it. Any help would be really appreciated. Thanks!


Sorry, don’t mind the music

I doubt it, but maybe add a system / function that makes the NPC go for a point infront infront of the humanoidroot part? Or make the point get more and more farther from the player the more the npc chases the player

I’ll try that, thanks for the suggestion. I’ll do that right away

I’ve tried it but I guess it’s still part of the player’s client, thanksk for the suggestion though, bro.