Hello! I have an npc that…walks. It when it detects an enemy npc nearby, it should walk towards that enemy. However, when it walks towards the enemy, it doesnt face the enemy. Instead, it continues to face the same direction it was originally facing. I don’t really want to have to resort to using a script or a constraint to forcefully modify its direction. Do NPCs normally behave like this, or is there something wrong i’m doing?
its not supposed to do that
something is wrong with the character
what method are you using to move the character?
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I’m using Humanoid:MoveTo() to move the character
It might be because the Humanoid’s AutoRotate
property is disabled.
Unless there’s another factor affecting it.
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Sorry, I found the solution. I probably should have mentioned that the npc had other parts welded to it, because that was the cause of the problem. The npc could walk normally after I made all of the welded parts massless. Though, how does having mass affect the rotation of the npc?
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