There’s an NPC with a pathfinding system. It climbs onto a Truss structure normally and continues pursuing the player. However, when it needs to jump downward through the Truss to reach the player on a lower floor, it fails to do so. What potential solutions exist for this issue?
check its humanoid state and if its climbing then do .Jump = true
check if the npc’s HumanoidRootPart Y Axis is BELOW the target’s HumanoidRootPart Y Axis. if the npc is above the target then make the npc abandon the ladder and jump down.
that might work, idk tho
