what i wanted to do is whenever numbervalue changed the gui size will scale down with numbervalue like
when numbervalue change gui size will scale down a little and like when numbervalue = 27 gui size will scale down a little 27 times and until the size is 0 and whenever size is equal to 0 or less than 0 the gui will be deleted i have a lot problem with this this might be hard i don’t know but i hope you guys help, cheers!
Here’s the script
for i,v in pairs(hit.Parent.HumanoidRootPart:GetChildren()) do
if v.Name == "UIPart" then
TS:Create(v.NameTagGui.Frame1,TweenInfo.new(0.3,Enum.EasingStyle.Sine,Enum.EasingDirection.Out),{Size = v.NameTagGui.Frame1.Size + UDim2.new(0, 0,0.5, 0)}):Play()
if v.Value <= 0 then
for _,v in pairs(hit.Parent:GetChildren()) do
if v.Name == "BlockHits" then
game.Debris:AddItem(v,0)
end
end
game.Debris:AddItem(v,0)
StunHandler.Stun(hum,1.4)
Stu2.Parent = hit.Parent
game.Debris:AddItem(Stu2,1.4)
local GB1 = Instance.new("BoolValue",hit.Parent)
GB1.Name = "GuardBreak"
game.Debris:AddItem(GB1,1)
for _,v in pairs(hit.Parent.HumanoidRootPart:GetChildren()) do
if v.Name == "UIWeld" or v.Name == "UIPart" then
game.Debris:AddItem(v,0)
end
end
end
end