How to make object appear to a rig in an animation in-game then dissapear

Hi! I was wondering how can I make an object “get attached” to the character when lets say a gui is pressed. For example, in forsaken, shedletskys swing animation brings in a sword, then after it dissapears. But his other animations don’t include his sword ( like its gone ).

try either putting a tool in the player’s inventory, or putting what model you want in the player with a weld. if you plan to use it more than once, don’t destroy it, make it transparent. Otherwise, make a new one every time you want to use one and :Destroy() it when you’re done with it. (Probably try to do the other one, I think that one is easier on the computer)

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If I do the 2nd, where do I locate the object, and also whenever I click the gui, should it be parented to lets say the leftarm, and also weld the object and leftarm together?

Use animation marker event
That it

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