I’m scripting a skateboard, and it’s not quite what I want so far
I want the skateboard to roll forwards (keeping some of its speed) instead of stopping abruptly once the player stops pushing the skateboard forward
I’ve tried using a VectorForce, but the player is slowed down significantly by the object below them. If the player jumps, it makes them go flying across the map. I’ve also tried making the skateboard frictionless, but it didn’t do anything different
What do I do?