I made a spectating system but the terrain quality when i spectate another player is bad because my plr char is to far away. How do i make objects properly render around the spectating plr?
1 Like
you could try RequestStreamAroundAsync
its too slow cuz the player is constantly moving
This is probably what you want instead of “RequestStreamAroundAsync”
2 Likes
You can try setting the Camera.Focus property of the camera of the local player.
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.

