How to make objects render around another player

I made a spectating system but the terrain quality when i spectate another player is bad because my plr char is to far away. How do i make objects properly render around the spectating plr?

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you could try RequestStreamAroundAsync

its too slow cuz the player is constantly moving

This is probably what you want instead of “RequestStreamAroundAsync”

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You can try setting the Camera.Focus property of the camera of the local player.


works as intended. Thank you!

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