How to make parts within an accessories handle go transparent in first person

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!

Okay so, I have an accessory with multiple meshes and parts located inside of it, and when I test it in game it works fine but when in first person you can still see the meshes and parts.

  1. What is the issue? Include screenshots / videos if possible!

The issue is that well; the meshes and parts don’t go invisible.

  1. What solutions have you tried so far? Did you look for solutions on the Developer Hub?

I’ve looked on the forum to see if anyone else had asked this question but found nothing.

Some screenshots of how it looks:

If you have any ideas feel free to jot them below.

You can set the property of a BasePart “LocalTransparencyModifier” to 1 and it’ll hide them entirely.

Forgot to mark as solved, whoops.