I’ve been searching countless hours and couldn’t find anything much help. Some of them work but then they add stuff like allign position and other complciated things and making it not possible to make a little pet follow animation.
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I think the easiest way is to use a BodyPosition
, and every frame (RunService.RenderStepped
) set the position relative to the player on an offset by using CFrames. There’s articles on it.
should this be client sided or server side
I think this could be client-sided because there’s not really a point for making it on the server because it’s entirely aesthetic. Also when the client has network ownership, the movement is smoother.